What is ARKit?
The ARKit is Apple’s new technology solution for AR Applications. ARKit was annonced by Apple at the WWDC in 2017 and published as new part of the iOS 11 for recent iPhones and iPads. Up until that, developers had access of a new Beta Version of iOS 11 and ARKit and were able to create demo applications. “Finding horizontal surfaces like the floor or a table surface“, “placement of virtual objects in real size” and “creating lighting of virtual objects based on real environment light conditions” are some of the new features.
Announcement of ARKit (WWDC 2017)
Wingnut AR Demo
ARKit was announced by Apple at the WWDC 2017 as future part of iOS (coming pu: autumn 2017 with iOS 11) and introduced on the basis of some demos. The video shows an ARKit Demo with Unreal-Engine presented as a AR game.
Applications / Demos with ARKit of various developers
ARKit Demo by Laan Labs
AR Measure App
Measuring of rooms made easy! The ARKit, as the first basic technology ever, offers an “out of the box” solution in order to scale sizes of virtual additions (e.g. 3D models) in relation to the real environment (without needing tracking markers, depth sensors or two front cameras). The project “tape measure” (ARMeasure.com) shows how accurately the size relation can be matched and the virtual tape measure used compared to a real one.
ARKit Demo by StoryToys
My Very Hungry Caterpillar AR
What was of high interest in 2016 with “Pokémon Go”, will now be even more convincing due to the robust floor recognition of ARKit and the well-known strength of AR technology. The ARKit Demo App “My Very Hungry Caterpillar” shows in a short video how one can play and interact with pets as a part of reality in the future. This is how famous characters of books, movies, video games and other media can become our companions and make every day an exiting adventure.
ARKit Demo by Biborg
Mix Realities with ARKit
The video of the ARKit Demo “ARKit Portal” of the French company Biborg shows that the three fundamental bases of ARKit can lead to new ways of application in a very creative way. Floor recognition and the SLAM technology are combined toghether with technically optimized 3D contents and used as tools to navigate in the superimposed scene. The user can very easily switch between the real environment and the virtual room. Virtual building drafts (Videolink) and far away places (have to be digitalized before) can be discovered with the same principle.